I for one would LOVE this, as a connoisseur of megadungeons that are created for and through actual play! But I have to say that what I might first want would be Dwimmermount back in print. Maybe you could have an option to buy both bundled together?
At this stage, any discussion of this is theoretical at best, but I appreciate the suggestion. For many reasons (and not just the obvious ones), my feelings toward Dwimmermount are ambivalent. However, I nevertheless retain a deep affection for the megadungeon and still hope to do something with it again, if only to exorcise the specter of past mistakes.
I like this marginalia idea. I’m not a fan of footnotes, because they’re usually presented in small type, and end notes are tedious to use. However, in your example, I really don’t enjoy italics used in extensive body text. I think it’s better to use a separate font for marginalia from the main text, rather than using italics to differentiate it.
Your commentary is very informative, interesting and useful!
Personally I would like a room number keyed to a map with a bold room title and the use of at the very least some bold text for keywords in your room description.
Additionally, I feel that more white space should be included. For example, see the typesetting design in the following books: The Annotated Hobbit by Douglas A. Anderson and J.R.R. Tolkien, Calculus by Michael Spivak, The 48 Laws of Power by Robert Greene, and perhaps Yoon-Suin, The Purple Land, 2nd edition by Noisms Games.
I am very much looking forward to your upcoming Clark Ashton Smith retrospective!
I think it depends how much you are commenting on. If it's the whole dungeon, then I'd suggest side by side panels, or columns. Dungeon text on the left; commentary on the right.
Hello James, you already sparked me an idea with a post some time ago (needless to say, the one where you asked how to present the room with the statues which is reported here!)... as I am not one of those brilliant guy with an immediate reaction, I am still thinking to what could be the deployment of this idea... as soon as it's done, I will write you! Thanks and may the fun be always at your table!
I for one would LOVE this, as a connoisseur of megadungeons that are created for and through actual play! But I have to say that what I might first want would be Dwimmermount back in print. Maybe you could have an option to buy both bundled together?
At this stage, any discussion of this is theoretical at best, but I appreciate the suggestion. For many reasons (and not just the obvious ones), my feelings toward Dwimmermount are ambivalent. However, I nevertheless retain a deep affection for the megadungeon and still hope to do something with it again, if only to exorcise the specter of past mistakes.
I for one would definitely be here for it!
That alone is almost sufficient to encourage me to plow ahead. Thanks!
I like this marginalia idea. I’m not a fan of footnotes, because they’re usually presented in small type, and end notes are tedious to use. However, in your example, I really don’t enjoy italics used in extensive body text. I think it’s better to use a separate font for marginalia from the main text, rather than using italics to differentiate it.
I could see this being used for very specific rooms.
I read Dwimmermount with great relish, and would love a Designer’s edition.
Hi James,
Your commentary is very informative, interesting and useful!
Personally I would like a room number keyed to a map with a bold room title and the use of at the very least some bold text for keywords in your room description.
Additionally, I feel that more white space should be included. For example, see the typesetting design in the following books: The Annotated Hobbit by Douglas A. Anderson and J.R.R. Tolkien, Calculus by Michael Spivak, The 48 Laws of Power by Robert Greene, and perhaps Yoon-Suin, The Purple Land, 2nd edition by Noisms Games.
I am very much looking forward to your upcoming Clark Ashton Smith retrospective!
Fight on!
I think it depends how much you are commenting on. If it's the whole dungeon, then I'd suggest side by side panels, or columns. Dungeon text on the left; commentary on the right.
Hello James, you already sparked me an idea with a post some time ago (needless to say, the one where you asked how to present the room with the statues which is reported here!)... as I am not one of those brilliant guy with an immediate reaction, I am still thinking to what could be the deployment of this idea... as soon as it's done, I will write you! Thanks and may the fun be always at your table!