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A Level 3 Dork's avatar

I still stand by Dwimmermount as a fantastic megadungeon and one of the most fun megadungeons I have run to date. I return to it time and time again and would love to see a Director's Cut!

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Ian Borchardt's avatar

If you will forgive me for the presumption, I suspect one of the major reasons you had a lot of trouble writing up Dwimmermount is that you started too early. At the time it was still an active campaign and a lot of the details was being shaped by the interaction between you and the players in that campaign (or at least it seems that way from the blog posts). Whilst you already knew what had to be down there, when you got to the parts the players hadn't interacted with previously, the writing of it would have become a lot different. Or at least the joy of sharing what the players had discovered wasn't there to help you along.

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