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Tom Pleasant's avatar

You raise an interesting dilemma. GMs will always tinker with a setting, but you're right that a purely generic setting isn't often enticing enough. Often like the daunting prospect of writing when all you start with is a blank page.

I see two paths that have been used well: tools and many settings.

Stars without Number goes the tools route. It has a default meta setting but keeps it loose enough that it can be riffed off, built on or ignored as you see fit. It's super power is it's many useful tools for creating your own setting. These are so useful people consider them a go to resource even if they don't use the rest of the rulebooks.

Many Settings is what you see in Fate, ICRPG, Mini Six, Tiny d6, Dramasystem and many others. You create the rule set and provide a variety of brief settings using it so GMs can see it in action, and have something to develop. The popular ones or your own preferred one you can develop further while still maintaining the independent rule set.

You already set out doing a combination of these with the first edition when you started producing things like the Transmissions from Piper supplement.

It sounds like all you need to do is just be clear in your own mind about how much of each you intend to do. Do too little of either approach and they won't be deep enough to be useful. Too much of either and you'll burn out.

Maybe instead of SWN tables you could provide multiple options for how a specific setting element can be interpreted and used, such as Ironsworn/Starforged Truths.

Then, rather than dedicated supplements for each settings, you can provide several in broad brushstrokes. Enough for GMs to find useful, but which won't require the work of an entire supplement.

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