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rumorsmatrix's avatar

Single rulebook in general. The only time I like two is when the second is primarily a reference guide: terse rules summary, stat blocks, lookup tables, oracles, charts and the like for quick reference at the table; the first book being the rules with explanations and examples, the lore/setting, nice artwork, etc — all of which are valuable and can be beautiful, but which aren’t needed at the table.

I know as a game this is a little outside your wheelhouse but how Shaun Tomkin does it with his Starforged Rulebook and the companion ref book is a great example. The Starforged rulebook is beautiful in hardback, the reference guide is elegantly arranged and lies flat, spiral-bound.

Mapster's avatar

I’m on the fence. As a GM I likely need both books unless there is significant rules (and any setting info) duplication between a player and GM book which feels wasteful. I see no reason for a separate bestiary or adversary book. There should be enough to start in the GM book plus rules to create your own and space for third parties to add to those. I do like a lower entry point cost for players, but I find my current players/friend group is happy to work with PDF’s, so arguably that’s just an extract. Daggerheart’s player cards are popular but I got those with the base set. I haven’t seen a rush from my players to buy their own. I guess if all story building and campaign stuff is in the GM book (so I don’t really need it at the table) and all rules - char creation, combat, magic etc, everything I need to run a session - are in a separate and therefore smaller player book, so I need less on the table in front of me, I’d go for that. I have to say with older eyes something bigger than microfont and not white on colour text is preferred.

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