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Derek B.'s avatar

I think this format would struggle with diverse points of interest that can't be easily grouped together. It works in a room full of statues, but what about a room with a well, graffiti on the south wall, and a discarded bird cage?

It's hard to fully address how well this room does its job because I'm unsure if you would have an initial section where you are describing basic dungeon construction. If not, I'd really want to know things like what these statues are made out of. Your initial description in the prior post also made it a bit more clear that it would be obvious to a person with the right background that these statues originally depicted individuals that weren't Turms Termax.

Personally, I'd tend towards including clues in the actual construction of the statues that these replacements have occurred. A difference in the color or texture of heads versus the rest of the body. This would presumably be even more pronounced with Sarana, whose entire statue would presumably have been constructed at the same time as the heads were replaced.

Pages references would also be useful. Like knowing the page where Turms Termax is discussed in case I have forgotten the finer details, or if there is another location where the removable heads might be a factor.

Now, as to what needs to be listed since the map displays certain information. I actually disagree with some others commenting in that I like when exits are listed in the key because I personally always forget to tell my players exits and the reminder within the key is quite helpful. I would also add that including directional arrows in addition to cardinal directions can be useful for reducing cognitive load with a price paid of only 3 characters each. Such things being listed in the key is especially useful if you don't include a mini-map on each spread that you can reference when also referencing the key.

Speaking of things being shown on the map, one thing I am unsure of based on your example key is where Sarana's statue is. I am assuming it is the one in the northeast corner, but it isn't entirely clear from the text.

Anyway, food for thought.

Chris's avatar

I like the separation of first impressions and details. The exits is an excellent touch with the directions and connections. Maybe the type of exit? Door, archway, secret, concealed, etc.?

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