The End of Grognardia
How's That for a Clickbait Title?
Let’s get this out of the way: no, I am not planning to end Grognardia — not today, not tomorrow, and, with luck, not anytime soon.
That said, I do think about the possibility from time to time and the circumstances under which I might decide to bring the blog to a close. After all, Grognardia did go silent for nearly eight years before I resurrected it, impulsively, on August 11, 2020. I’d toyed with the idea of restarting it for years but never committed. Then, one day, after reading Mörk Borg, I found myself jotting down a review I had no intention of posting. And then — well — I posted it. Momentum is a strange thing.
I bring this up because I suspect that Grognardia’s eventual end, whenever it arrives, will be similarly unplanned. Ideally, I’d like to finish with a bang rather than a whimper, something more like the conclusion of my decade-long House of Worms campaign than the innumerable, half-forgotten games that sputtered out within months. But I can’t guarantee anything. Despite having plenty of ideas and enthusiasm for the blog — not to mention this Substack and my Patreon — I can’t shake the suspicion that one day I may simply run out of steam, much as I did at the end of 2012.
Well, perhaps not exactly as I did in 2012. I do hope that, whenever the end comes, it will be less tumultuous than those now thankfully distant days.
Realistically, I imagine one of two scenarios. The first is that I simply run out of things to say. That might sound unlikely, but, trust me, it isn’t. I often struggle to come up with new posts, especially for long-running series like Retrospective. After nearly 5,000 posts, I picked all the low-hanging fruit ages ago. The same is true of many of the topics I regularly address. Old-school gaming is a big tent, but I — and many, many others — have been rummaging around inside it for a long time. Eventually, I might just conclude that everything worth saying has been said, by me or someone else, and that will be that.
The second scenario is intimately related: you’ll stop being interested in what I have to say. Believe it or not, I sometimes wonder if that isn’t already happening. Many posts struggle to get more than a couple hundred views or a handful of comments. And while I tell myself that I write primarily for my own enjoyment, that’s only mostly true. No writer — not even someone as mean-spirited as I like to pretend I am — writes entirely for himself. Without the sense that someone out there is reading and perhaps even caring, my enthusiasm inevitably dims. I don’t expect Grognardia to regain the readership it had in its heyday, but knowing there are still people who follow along matters a great deal to me.
Still, even as I contemplate these possibilities, I’m struck by how little control I seem to have over the blog’s rhythms. If its silence once arrived unbidden, its revival did too, and so does much of its ongoing life. I’ll sit down thinking I have nothing to write, only to be ambushed by a half-memory of a game session in 1983 or a new book that sends me down a rabbit hole. Inspiration is fickle, but it’s also persistent; it keeps showing up, unannounced, and you’re almost always glad that it did.
And that, I suppose, is why I keep going. Not because I expect Grognardia to endure forever or because I believe I’m saying anything earth-shattering, but because the act of writing it continues to surprise and delight me. Even on the days when I stare at a blinking cursor for far too long, I remain oddly grateful for the opportunity to try again the next day.
If Grognardia does end someday — and it will, one way or another — I hope it will feel less like a door slamming shut and more like the last session of a good campaign. The characters retire. The loose ends remain loose. Someone makes a joke that only half the players understands. Everyone leaves a little tired, a little older, but warmed by the knowledge that we shared something worthwhile, even if only for a while.



I don't know if it makes a difference, but I primarily read your posts through email, so I don't know if that gets captured. I rarely if ever actually engage with Substack, but I'll actually save posts out for future reference. I think the number of people reading your stuff is actually more than what Substack's numbers would show.
I know the feeling though of putting long hours into something and wondering if it's even worth it or if anyone is even paying attention, are you just throwing stuff into a void? It's kind of similar to the problem faced by some GM's, putting all those hours of work prepping for a game, and then getting a lukewarm reception from the players and wondering, what am I even doing this for?
I've had to deal with more end-of-life/death stuff this year than I'd have cared to do, but it's responsible to contemplate the end of things. Whether or not it actually goes according to plan, it's good to have something at least worked out in advance for that eventuallity, to recognize that eventually the torch will burn out unless we pass it on to somebody else.
Grognardia has been regular reading for me for years, and I don't think I will ever grow tired of it. The scenario I can imagine in which I might stop reading it regularly is if I get back to running a regular campaign and find that I have less need (and less time) to read your reflections on gaming because I'm involved in my own. Which is to say that, even if I ever stopped reading you, which I doubt will happen, it would only be because you helped inspire me to gaming activity of my own.