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Aaron Kesher's avatar

This sounds completely awesome...

paddirn's avatar

I have no idea how it's intended to work, but I imagine it as something like random events (maybe a set of tables) that occur between sessions that inform players what the new local/regional/galactic situation is? I'd be curious to see what effect player actions might have on things or how/if that can even be accounted for.

Like say there's some sort of trade dispute that's messing up shipping lanes in the area and everything has ground to a halt. The players go to the place, do a thing, and solve the crisis, which somehow benefits the faction they've been sent by. Does that somehow feed into whatever the next development is in between sessions or does it just end up being some other new faction development independent of that? Obviously the GM can just say, "Because you did this, this happens", but I wasn't sure if this High Struggle idea does that on its own.

Really interested in the idea though. It vaguely reminds me of something I saw in Dungeon World I think, or at least that's how the GM ran it, with various faction clocks winding down and other factions kind of acting independently towards some sort of goals in the background of the campaign.

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