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Greg V's avatar

I've used days instead of weeks since the outset. In order to get a goodly number of sectors between the edge of the empire/federation and its capital, I use the arbitrary figure of one year travel time in one direction max. To me it feels roughly analogous to the Age of Sail in the 1700s-ish. Any farther than that and the span of control simply becomes too great.

If you look at Limzano Sector in the rule book and calculate travel times you'll find it takes months to years to cross it. As an example, Ulmo to Oshan, requiring only 8 jumps, takes 47 weeks to accomplish; Ulmo to Magha, the longest trip from South to North as it were, is 82 weeks, almost two years. And keep in mind that's doing nothing but travelling. I think logically what you'd find are clumps of polities strung along the jump routes. (Which is fun in its own way but it's not congruent with the intent of the game).

Just my opinion.

Mark Rouleau's avatar

One thing to think about: travel time in "hyperspace/warp drive/whatever" vs. slower than light travel in-system, as that will impact how fast information can (out)race the voyagers.

Consider this example: it's a 3 day sublight journey outside a system's gravity well, followed by instantaneous warp, and a 3 day sublight journey to the destination. In this case, information could be beamed to/from the target planet and the travelers 15-20 hours ahead of their arrival.

On the other hand, if you only need to get out of orbit before entering hyperspace, but then take 6 days in hyperspace, the difference between information and the travelers arrival to the planet is significantly shortened.

Personally, I think (and it's well outside the scope of this game), something like Ursula LeGuin's Haimish series but without the Ansible, would be wild: a six month journey for the players, meanwhile 20+ years have passed on the target planet.

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