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Joel Sammallahti's avatar

I'm pretty confident that the more complex you make your construction rules, the fewer people will use them. As the system becomes more complex, the ratio of real play to page count gets worse and worse. I think the same is largely true of vehicular combat. Accordingly, my preference would be for a bare-bones, very low barrier of entry system. Not because I don't want to build starships or have space fights, but precisely because I do want those things, but my stores of time and effort are finite. So, if your ship construction rules or your space combat rules fit on one two-page spread and take 10 minutes to resolve, I'll actually get a chance to use them. If it takes 2 hours to design a ship or to run a battle, probably not.

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Jasper's avatar

Having the option between an intense hyper-crunchy ship system and (for me this sounds awesome) a "backdrop" system for Long Hauls sounds great.

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