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Tom H.'s avatar

The idea of an in-universe-voice setting document makes your work far less interesting, to me personally, but GMs' tastes will vary. I want a single internally-consistent canonical Truth for a world I'm going to run, not a set of dice tables or sparks or an unreliable narrator.

But I'd be keen to know what's going on in the Thousand Suns, and if the actual truth was in a second book it'd be better than a four-hundred-plus-page A5 volume.

TSM - Tabletop SPIRIT Magazine's avatar

Hiya James.

Just a few thoughts on the idea of using a separate book to detail the Thousand Suns setting...

Broadly, I like this idea, and arguably GMs/players can use it as a setting for a different (SF)RPG if they so wish - which may not be your intention of course!

Possibly more problematic is that it'll be extra cost both production-wise and for those who would like both books to 'complete the set'... I don't pretend to have the cost details to hand, but presumably 1 x 450-page 'big book' is cheaper to produce (albeit more expensive to post) than 2 x 250-page books? Of course this may be offset by lots of people that are happy for just the core book without the setting details, but from a practical POV that also means you'd probably need to print many more of the core books than the setting books - something you're probably not gonna have much info to go on at the start, I suspect.

Just a few thoughts worth consideration I hope. Regardless, good luck with the venture in whichever final form it takes. 🤞

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