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Kevin Kenan's avatar

I'm interested and curious about abstract toolkit settings, but I get excited about more fleshed out settings such as Fading Suns and Coriolis and Blue Planet. I already have SWN and GURPS Space, so if I want to design a setting, I feel I have the tools to do so.

I'm trying to figure out why I'm more excited by fleshed out settings and I think it comes down to how well I can imagine what the characters do in the game. This includes the types of actions they'll take, the kinds of goals they'll pursue, and the environment in which it all takes place. The better I can picture that in my head, the more excited I am for the setting.

I think a more abstract setting can still be exciting to me if it can convey that image. The game that says "the characters can be anyone and do anything" doesn't grab me much. I want the game to have an evocative central theme that tells me what the typical characters are going to be doing. Maybe fleshed out settings have an easier time with this, but an abstract one could have a strong theme too. The game can allow for characters to be and do other things that diverge from the central theme, but that central theme is what generates that extra excitement about the game.

This is all me thinking off the cuff here so maybe I'm off on some crazy tangent. Maybe when I reread this in the morning I'll think WTF.

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